My wife and I have long had a love/hate relationship with Ghosts N Goblins. I don't think that's really unusual either. I think anybody that loves this game does so because they kind of hate the shit that it puts them through. But it can also feel rewarding because of that shit. But here's the thing, I've always heard the NES version was terrible. Well now I know for myself - the NES version is terrible.
A lot of folks seem to be slamming the Nintendo Switch Online service and its selection of on-demand NES games. Not me, though. I think it's been a pretty cool little service so far. And hey, three (or kind of four) new games were added this week. It's fun to see what shows up in the list each month now. And so I had been saving Ghosts N Goblins for this month. I figured how bad could it be? I've played the Commodore 64 version for crying out loud!
Well it's bad. It's infuriatingly bad because there's just a bombardment of stuff trying to kill you immediately. And Arthur doesn't control as well as the arcade version. Just everything feels off on this game. The zombies seem to perpetually spawn and the power-up items blow and the projectiles have too much flicker and that red jerk from Demoncrest is everywhere and it's just bad. We honestly rage-quit before beating the first level... THE FIRST LEVEL!
So yeah, I wish there was some saving grace here. I wish I could say well at least the music is still awesome but I just couldn't have fun with this port. Ugh. I wish I could. Like I said, I've played the Commodore 64 version and I don't remember bailing on it this quickly.