The Trine series is one that I've always heard good things about in passing, but never really paid any mind to. To be honest, I didn't even really know what the games were. They looked like basic platformers to me - albeit with pretty graphics. But that's all I really knew. But after reading a very positive review in Nintendo Force, I added Trine 4 to my Amazon wishlist, and recently saw it at an especially low price and grabbed a copy.
It's kind of fun going into a game not really knowing what to expect. At this point all I knew was that it was a platformer with puzzle elements. Having now played for an hour or so, I can say that it's nothing mind-blowing, but it IS fun.
So Trine 4 reminds me a bit of a modernized take on like The Lost Vikings or something like that. Yes, it's a platformer. And yes, it has puzzle elements. But what's neat is that you constantly switch between three party members, each with their own skill set which will aid you in the puzzle solving.
I'll be honest, I don't care AT ALL about a story in a game like this. So I've skipped every cut scene. And I don't know the characters names. I don't care.
There's a wizard who can pick up objects and move them with telepathy, and he can create a box out of thin air. There's an archer who plays like she's in a 2D Assassin's Creed game who can shoot ropes. And there's a little warrior dude who can attack with a sword, or deflect objects with his shield. These are your tools. Now go solve puzzles.
It's too early to really tell, but it SEEMS to me that puzzles don't have a "right" solution, so much as just you need to figure out how to proceed using any of these skills. That's how it comes across to me right now anyway. And I'm having a good time with it. Few of the puzzles have been true brain busters, though some have taken me a few minutes rather than just breezing through. And it's interesting to have boss battles in a game like this.
So yeah, I'm not in love with the game or anything, but I'm having fun and it's been a nice surprise so far. A google search says this game is about twelve hours, so we'll see if it gets compelling or overstays its welcome. But so far, so good.
Trine 4 actually works well for what it is. Like I said, I skip all the cut scenes because I don't care. But as a pure puzzle platformer, I like it. It's a nice game to fire up for an hour before bed, make a little progress and then that's it.
As opposed to something like say Boxboy + Boxgirl which I played a while ago, this is a better fit for me. It's more interesting. It looks better. The puzzles are more interesting but less annoying.
There have been a couple spots where I felt stumped and it took me a little while to figure out how to proceed. But I've never been frustrated or annoyed. Again, this is nothing ground-breaking. I don't see myself delving further into the series or anything. But I like it for what it is.
The fatigue has set in. It's apparent to me that I LIKE puzzle-platformers, but I don't love them. They just tend to overstay their welcome with me. Like you're doing the same stuff over and over again. Sure some puzzles in Trine 4 have been tricky or satisfying. But sometimes it just feels like, how many times can I move a few boxes around to make a platform I can climb to get to the next screen?
Case in point: I got to a boss battle that involves a witch's cauldron. You need to rearrange mirror boxes to deflect light into the cauldron. Fine. I did it once. Then it rearranged and I did it twice. Then again. The fourth time it asked me to complete this same task but in a SLIGHTLY different way I just felt like giving the game the middle finger. I'm done with this.