There's a long running misconception that all licensed games are shovelware. I've never subscribed to this. There are some truly wonderful licensed games out there - many of which are hidden gems. Unfortunately, I don't count Toy Story as one of them.
This sucker was released on Game Boy in 1996, which might seem late in the system's life except we all know that it just kept on ticking until the GBC rolled around in 1998 almost a full decade after the GB launched. Crazy!
At any rate, this monochrome port had to compete graphically with its SNES big brother and while it tries admirably, it fails. Don't get me wrong, the sprite work is impressive. When I knocked over a tub of tiny toy soldiers, I was shocked to see that these minuscule sprites had their own little personalities. However, all the work that went into animating this game is to its own detriment as the frame rate is like molasses.
Yup, your boy Woody jumps like he's in space. So maybe it should have been Buzz Lightyear as the star, haha! When you press the B button in hopes of making him whip is lasso go ahead and take a sip of something. You've got time.
But I tried to play it. I did. The first level is a little confusing. At the start of each level you're given a mission briefing with multiple steps. I felt like I should write them down or something. So first you need to find the toy soldiers and free them, then you need to find them a baby monitor, then you need to meet up at another baby monitor to finish the level. I found the baby monitor and stood in front of it. Nothing happened. So I thought maybe it's the wrong one? I went looking for another. No dice. Ultimately I checked a walkthrough and found that standing IN FRONT of the baby monitor was no good, I had to get on the table it's on even though it's a low enough table that it looks like you're supposed to just stand in front of it since you're touching the monitor. Annoying.
However, it was the second level that had me pulling my hair out. It's basically just a puzzle where you need to find several toys around the room and open up their paths so they can get put away before Andy comes into the room. This would be fine - and fun even - if it weren't for the strict 150 second time limit. I tried and failed multiple times before finally rage quitting. Sorry, this game just isn't fun for me.