I'm fascinated by the relationship that Ubisoft and Nintendo have forged. This generation we've seen Nintendo hand over their licenses and let Ubisoft go nuts. And the results have been mixed, yet totally interesting. When they announced that there would be a Mario and Rabbids mash-up that played out like XCOM last year, I was both baffled and excited. I didn't end up loving the game, but I'm totally glad that it exists. And that's pretty much the same way I feel about Starlink.
For all intents and purposes, Starlink may well have been a Switch exclusive. Honestly, how interesting would this game even be minus the Starfox license? I can't imagine even wanting to check it out on Xbox One. But the Switch version is BASICALLY an open world Starfox game. I mean... c'mon.
So that's what I bought: an openworld Starfox. And mostly it works that way. Oh, and I also bought Starfox toys. That was the other big selling point. It seems stupid yes. Toys-to-life is kind of a dead genre. But I mean, that Arwing looks awesome on my shelf. So there's that.
But what even is this game? I've been playing it on-and-off since launch and I'm still not really sure. Sometimes it really is a new Starfox. Sometimes it's more like No Man's Sky. Other times it's a big open world space shooter sim kind of deal. And accordingly, sometimes I'm having fun and other times I'm not. The purely Starfox stuff is great, but a lot of the planetary exploration feels like a slog to me.
The truth is that I have to think it's more of a failed experiment than a successful one because I just can't seem to stay focused on it. I get annoyed with the repetition of the stuff you have to do on planets. It feels like a lot of mindless fetch quest kind of stuff and halts down the really interesting and engaging stuff for me.
Ultimately Starlink feels like some good ideas that are marred down by some bad ideas. It's sad that I feel like I'll remember this game more for the cool plastic toy that came with it rather than the actual gameplay itself. Oh well.