Some years back, I was pretty into collecting for the Neo Geo Pocket Color, and my favorite game, hands-down, was Card Fighters Clash. That's right - a system pretty much known for its arcade translations and insane fighting game library - and my favorite game was a card game that seemed to draw heavily from Pokemon TCG. Weird, right?
I didn't even know I was into card games at the time. I stumbled upon this one by accident and got HOOKED. And then over the years I got drawn into stuff like Hearthstone and most recently Lightseekers. I'm the type of dude who downloads any and every free-to-play card game on Switch now to give it a try and see if it gets its hooks into me. (So far, Lightseekers is the clear winner by the way).
With this in mind, Card Fighters DS has been on my want-list for YEARS. I mean, damn... an update of that NGPC that got me into the genre to begin with. But on DS! Oh baby.
I finally found a cheap copy and was super excited to start it up. Over the years I'd heard that it wasn't as good as the original game. And that there was a game breaking bug on early copies. But still. I was excited. And when I booted it up on my New 2DS XL I was thrilled at how pretty it looked. (There's not enough nice things I can say about the 2DS XL by the way. That is one of the absolute finest handheld gaming devices ever created. It's just perfect).
But as for the game itself... Card Fighters DS is... not great.
One of the things that made Card Fighters Clash so compelling to me was its ease of entry. There was a beautiful simplicity to that game that made it really easy to get into; really easy to learn. It was tough to master! But it was easy to learn.
Gone is the simplicity, friends. Instead there's layers upon layers of talking anime heads and overly complicated systems. I fumbled may way through a few rounds never really understanding the systems in place. There are gems of different colors that you accumulate... somehow... and you use those to play cards or whatever. And there's "Force." And there's different kinds of Attacks. And I don't even know.
It's just all too much. Maybe this was the Card Fighters game that someone wanted. Maybe someone who REALLY mastered the original game and wanted something deeper. Maybe. For me it seems like they tried TOO HARD to make it deep and something got lost in translation. The fun! The fun got lost. Bah!
I'm bummed to say I'm not enjoying this one. I want to. I want it to be good. But I mean... I'd rather just go back to Lightseekers at this point.