I've never been a big fan of the Killer Instinct games. I remember back when the first one was released on SNES, I thought it was impressive looking given the hardware. Though, we'd already seen some of these tricks with Donky Kong Country. And besides, the whole focus on combos was just not my thing in a fighting game.
Over the years I've dabbled a little in the series, but I've never gotten sucked in. And going back and revisiting this Game Boy port of the first game is doing the series no favors for me.
I guess it looks OKAY on Game Boy. It's missing a couple of characters, but the ones available are at least recognizable - if not exactly detailed. Backgrounds are also extremely sparse.
Of course the most important thing here is HOW DOES IT PLAY? Well... It's not bad. But let's be straight up: nobody is purposefully choosing to play this version over the console big brother. Nobody other than me anyway. I'll be honest, I don't know the arcade original enough to remember what the button layout was, but I'm sure it was more than two buttons. That's all you've got here: "kick" and "punch."
My experience playing this game again on GB was reminiscent of most of my attempts to play any Killer Instinct game. That is, I just mashed the buttons a lot and hoped for the best. Which worked fine for like three fights and then I started getting wrecked. I don't know any of the special moves. And with the rather sluggish performance of this port, I don't care to spend any time learning them.
Look, I think it's cool (and FASCINATING) that so many ambitious games were ported to the low powered hardware of the Game Boy over the years. But that doesn't mean they're all going to be fun.