My first exposure to Fez was way back with Indie Game: The Movie. I'm sure I"m not alone here. I bet most people that watched that little drama went out and downloaded Fez along with Super Meat Boy and Braid. And the thing is this - all three of those games, I remember downloading them and playing them briefly and then never again.
But all three of those games have remained cult classics, or at least in the gaming conversation for all these years. Each for their own reason I suppose. While Super Meat Boy's developer went on to make the even more successful Binding Of Isaac, and Braid's creator made The Witness - which had its own critical acclaim, Phil Fish (the developer of Fez) actually quit making games... I think? I'll be honest, I really stopped paying attention.
But Fez just finally dropped on Switch, which must be like ten years after release right? And people are talking about it again. And they're raving. And I don't know, I figured I'd check it out again. I had just recently received some eShop gift cards for my birthday, so... this is 40.
So much has changed in the gaming landscape of the last decade. I mean, think about Indie Game: The Movie. The whole "indie" thing was so new and en vogue that an entire documentary could be made about the movement. Like, it was a big deal that three rather well produced indie games would make themselves known to the mainstream. How odd to think of now, because 37,598 new indie games were released on the eShop this week I'm guessing. And all of them were somebody's favorite game of the week. All of them were a "hidden gem" to somebody.
Honestly, it's a bit hard to view an indie game from a decade ago in 2021. Because indie games are HUGE now. And how to you compare it? Is it fair to compare it to OTHER indie games that had years of hindsight to expand upon? Probably not. So I'll try not to.
I will say this - I SUCK at spatial puzzles. I'm so bad. I don't do well with Rubik's Cubes or things like that. I was able to play (and enjoy) Captain Toad, but that's probably my limit.
That said, Captain Toad drew heavily from Fez. But also expanded upon it. PERFECTED it.
Look, Fez didn't click with me at the time. And it still doesn't click with me now. I don't like the way the controls feel. I don't like the platforming. I struggle with a lot of the spatial puzzles. I hate collecting things. And I really hate that I never know where I need to be going next. This game just feels like it was crafted to be a game I wouldn't enjoy. There's just so much in it that I don't enjoy.
The thing is, I understand why people would like this one. I commend the fine work done in creating it. It's impressive. But it is 100% absolutely not a game for me.