I sometimes get the feeling that the handheld entries in the Legend Of Zelda series aren't really remembered as fondly as the console ones. Well, that's not quite fair. I think everyone knows and loves Link's Awakening. But I'm sort of in shock when I hear a Zelda fan say that they haven't played A Link Between Worlds yet. And I've heard that - in 2018. It's weird. And really when I think about it I just don't feel like all those portable titles that happened between Link's Awakening and Link Between Worlds are really a very big part of the conversation. It's like they're just kind of there. They exist, but they're easily forgotten as opposed to the titles we always come back to - the Ocarinas and what have you.
I know for certain that I played Oracle Of Ages back in the day; I remember it quite fondly. And while I also know for a fact that I OWNED Oracle Of Seasons, I'm now not entirely certain that I ever got around to playing it back then. So it was a fun little surprise when I linked my Nintendo ID to my New 2DS XL and found out that for some reason I owned Oracle Of Seasons on the Virtual Console. I had no memory of acquiring that one (or Metroid either apparently), but it turns out that I owned Oracle Of Seasons TWICE and never got around to playing it.
So I finally got around to booting up Oracle Of Seasons last night. It immediately has that sort of Link's Awakening look - basically 8bit LTTP - no big surprise given the hardware. And of course it has that unmistakable GBC pallet. It's cute as fuck, but it's not super hand-holdy either. It doesn't explicitly point you in any direction too often. Much of your quest is going to rely on talking to NPC's and poking around on your own - at least early on. This isn't good or bad, it just is. Compared to Link To The Past which I just completed again this past week, it feels like it's slightly more obtuse. There aren't a lot of moments in LTTP where you don't know where to go next for instance. It feels like Seasons requires a bit more experimentation (unless it's just that I know LTTP a lot better already). But I mean I found myself in an area that required a boomerang... and it turns out that that rhythm mini-game that I assumed was optional was how to get the damn thing. Hmm. So maybe it's just that. Maybe things that WOULD be optional in LTTP are just the meat and potatoes here and I need to switch my brain to that way of thinking.
At any rate, the game itself feels really great. The visuals are excellent and the controls are tight and responsive. Link's Awakening is an undisputed classic within a series filled with classics, and so far Oracle Of Seasons feels like a solid follow up to that one. So I'm happy to be playing this one right now. I'm probably two or three hours in already, and so far I've beaten the first major dungeon, and am now dicking around in the second one. I've found the bracelet that lets you lift heavy objects, and I know where the boss is but I seem to have missed a key somewhere so I need to backtrack a bit.
Delving back into Oracle Of Seasons, I beat the Snake's Remains dungeon. So now I've got the strong bracelet. The boss battle was kind of interesting, but not overly difficult to figure out. Though I find switching weapons mid-battle cumbersome. See, I'm so used to having the sword be B and the secondary weapon being A, that I'm still not used to just equipping two secondaries as A and B. I forget you can do that. And it seems weird in my head. So I kept having to switch between bombs and bracelet in that fight just because I think of them as A-button weapons.
Moving on, it was mentioned that I should head to a swamp to the west. There's still a lot of the overworld map left unexplored. Yikes. I can't say that I find the flow of Seasons all that great. Not that I want a super-linear Zelda game exactly. But I don't know - I feel like compared to Link To The Past or Link's Awakening, I find myself sort of 'lost' more often in Oracle Of Seasons. Then again, I know those games pretty inside-and-out from playing them so much over the years. I also don't recall having the same problem with Oracle Of Ages - of course I played that like a decade ago so who knows.
I'll probably just find a guide to point me to each new dungeon. I like the dungeons in this game far more than I like exploring its overworld.
My reinvigorated enthusiasm for Oracle Of Ages has rather quickly diminished. I spent some more time with it last night, but I wasn't really sure where to go. The swamp out west was mentioned so I headed there. And I found it... kind of. But I wasn't sure how to enter. There was no tree stumps around to let me change seasons, but it seemed like that's probably what had to be done. And on that note, I guess I should concede that probably my biggest hang-up with this game is that most of the overworld stuff does revolve around changing the seasons - not a shocker, given the title. But I don't especially care for this stuff. I get that it sort of riffs on the time-bending in LTTP, Ocarina Of Time and Majora's Mask. But I don't find it especially fun. Honestly, I just kind of want to go from one dungeon to the next, find the item in that dungeon that I need to beat the boss, rinse and repeat.
So I figured I'd check look up a walkthrough to help see what I should be going next. And then the walkthrough said that next I should be meeting three animals and deciding which will be my companion. And that two of the animals required doing side quests to get to them. And so I wondered if I could skip those two and just go for the one that doesn't require side quests, but reading through pages of the walkthrough I couldn't quite figure out how to skip straight to that part. And finally, I just decided that this seems like 'work' and I'm not really having fun with it. I don't think Oracle Of Seasons is the 2D Zelda game that I want it to be. And that's not the game's fault. But eh, I'm kind of all set I think.
Axiom Verge is a game that has been garnering nothing but hype the last few years. So when I happened upon a used copy recently I figured it was about time I finally check it out. I had high hopes that I'd be getting the closest thing I could get to a new Metroid game for my Switch as possible. And I guess that's true. Except I could just be playing the original Metroid via Switch's Online Service instead. And there lies the problem.
But let me rewind for a moment. I want to talk about my history with Metroid in general. My first exposure to the series would be the original game way way back when it was first released on NES. I remember I was in Cub Scouts the first time I saw it. I remember going to a kid's house for a Scout meeting and his dad was playing it. I was too young to really get what the game even was and in my mind it was a "dad game." Something dads played. Too cerebral for my young mind.
I didn't actually get into the series until Metroid II was released on Game Boy and oh man did I love that game. Ironic, I suppose as it seems like that's the game that's really been slept on over the years. Maybe because it was Game Boy exclusive. I don't know. But I loved it. I remember playing it in the backseat of my step-mom's car and feeling like it was mind-blowing that such a huge adventure was portable. I've been meaning to check out that 3DS remake come to think of it.
While it's fair to say I've never been a total obsessive fan of the series over the year, I certainly do respect it. The GBA releases of Fusion and Zero Mission (a remake of the original) were both huge for me. And I really thought Prime was incredible - no small feat considering my FPS aversion at the time of its release. But more importantly, I've played many other so-called Metroidvanias that I've thought excellent. I mean let's not even get into the actual Castlevania games like Symphony Of The Night and the awesome GBA and DS games. But what about Alien: Infestation - a game that was effectively Way Forward's way of taking Metroid which was inspired by Alien and putting it into the actual Alien universe? It's fascinating.
And then there's Axiom Verge. A game that was developed by one guy - which is totally impressive. And that acts a true love letter to Metroid. Again, something I respect. The music's great. The visuals are spot-on. But for some reason... I just can't get into it.
I wish there was a simple answer. I just don't know. Something - SOMETHING - just isn't clicking with me. I've been playing for several hours now and it's just not sucking me in at all. I've gotten several weapon upgrades, fought a few bosses, seen a few 'glitches' and yet every single moment I'm playing I'm just thinking that I'd rather be playing an actual Metroid game. It's weird. I never got that feeling playing Alien: Infestation for example. So I know that it's just not grabbing me the way that I thought it should.
I want this game to be more compelling to me - and maybe part of that is out of respect. I really am impressed by its creation via Thomas Happ. But damn. I just don't care to continue on any further. I wish I could say that in a nicer way, but it's just fact. I'm not enjoying this game - like at all. So maybe I don't have a new Metroid game for my Switch after all. Sigh.
I used to think I was competent at Street Fighter II. I never had delusions that I was good. But I thought was competent. Nowadays, I don't think that anymore. I picked up the Street Fighter 30th Anniversary Collection on Switch earlier this year and it's done nothing but remind me that I'm terrible. It's weird.
Let me rewind a bit. I first acquired Street Fighter II on the SNES back in the day. Like most kids my age, I had become obsessed with this game via the arcade. In my case, it was a place called Dream Machine and though I was intimidated by the teenagers hanging out there, I HAD to play Street Fighter II. So it was a huge deal when the game finally hit home consoles. And Street Fighter II became part of a small handful of games that defined the SNES for me.
I loved Street Fighter II so much. Enough that I even asked my parents for each new SNES iteration that seemed to pop up annually. Super Street Fighter II Turbo is the penultimate version of the game. It is the perfect realization of everything that the game could be. It's amazing to look at that original release with its mere eight characters and slow framerate and then compare it to what it would eventually become three years later.
And over the years, Street Fighter II was the measuring stick of fighting games for me. A game needed to FEEL like Street Fighter II to suck me in most of the time. Indeed, it's why I - probably like so many retro fighter fans - really connected with Street Fighter IV many years later. But that's a story for another day. What I want to reiterate here is that I thought I was competent at this game.
I remember back in like 2009 or so my younger brother had a cookout and some of his friends had found a SNES at a yard sale. And what was included? Street Fighter II. Vanilla Street Fighter II! Though I hadn't really messed with the game in well over a decade; and though these 20-somethings had been playing it drunkenly for months, I managed to school everyone at the party. The muscle memory was just there. And it felt totally triumphant. Literally everyone at the party crowded around and cheered LOUDLY as I landed each winning blow and another challenger asked for the controller out of the hands of the defeated.
So yes, I thought I was competent.
This 30th Anniversary Collection is a great gift to fans of the series as it includes every arcade iteration of Street Fighter, II, Alpha and III. It's an insanely generous compilation. And I'm glad it exists. But at the same time I'm not. Because apparently I'm utter trash. Thanks for the reminder, Capcom. You've handled with this love and yet I feel pretty lousy.
Maybe the SNES port was just much easier than the arcade game? I don't know. But I do know that I'm seeing my ass getting handed to me on even the first challenger. I'm getting destroyed using old favorites like Chun-Li and Blanka. It's weird, y'all. And I don't feel good about it. Don't get me wrong, the game is still brilliant... the sprite work and the animations and the music and everything. Street Fighter II is still amazing, especially in its Turbo rendition. But I am not wonderful. In fact, I'm kind of sad.
I was a total D&D nerd as a kid. I loved that stuff. I'd read Dungeon Magazine and buy those little pewter figures and read through various D&D rule books and expansions and make up my own characters and stories. I tried my best to actually understand the stuff which seemed a little advanced to me at the time. I'm talking about elementary school years here, folks. So I did my best. I even managed to DM a few games with neighborhood kids, but sadly most of my D&D obsession was something I had to keep as a solitary love. My friends just weren't as into it as I was. The best I could really get out of them was a shared interest in TSR's Marvel Super Heroes since we were all into comic books at the time.
My first experience with something akin to D&D was Dragon Quest on the NES, which I got for free with my Nintendo Power subscription. And a bit later I got to play the first Final Fantasy which seemed even cooler with its four-member party. I did my best to treat these games as single-player D&D experiences. But ultimately they were too scripted.
In my older years I kind of grew away from the whole dragon thing. The best way I can explain it is that while I was a fan of those Lord Of The Rings movies, I'd much rather be watching Star Wars, y'know? Sci-Fi has overtaken my nerdom rather than Fantasy worlds. And when it came to games, I long felt like i was a bigger fan of JRPG's than WRPG's. But then like five or six years ago I got around to playing Dragon Age: Origins and it sort of lit a little spark of interest in the Western RPG for me. So I figured I should try this Skyrim game that everyone seems so into. And know what happened? It become easily my favorite Western RPG of all time. It also become possibly my favorite RPG of all time, period.
Basically Skyrim was everything I ever wanted out of a single-player video game D&D campaign. The world is huge and feels absolutely endless. There's so many quests and stories to pursue, but truth be told there's far more to do while ignoring the game itself. Skyrim is a world that I adore exploring at leisure and just making up my own little stories as I go. I've spent countless hours doing this - just kind of doing "nothing" and stumbling over weird side quests and having a blast. It's a lot like GTA5 in that respect. But one thing I've never done is just sit down and try to beat the main story quests. Now that the Switch version is upon us, I think I might actually attempt to do just that.
That first wagon-ride and escape section is pretty iconic. Probably because like so many Skyrim fans, I've played through it a lot of times. I know I've seen it a few times myself. Given that this is the third time I've even bought the game in some form... yeah. This time I decided to stay boring and go with my usual WRPG roll - a wood elf named Lyna who's big on archery. That was the random roll I got back when I played Dragon Age: Origins, and ever since it's been my go-to character in any WRPG, which makes each one feel like sort of an extension of the same fake D&D universe. Anyway, there's not a lot to say about this quest because it's basically just an intro where you run away. The dragon looks awesome, though.
BEFORE THE STORM
This quest also just feels like an extended intro because it's basically about traveling to talk to people to warn them about the dragon. But I mean it's also a great opener because it really just says "okay, here's the world. Here's your objective. Just go do whatever the fuck you want." Just everything is wide open. I always ditch the companion here and just go explore on my own. I like taking weird routes y'know? And my goodness does everything look lovely on the Switch. In the past I've played the remastered PC version with everything maxed out. I'm telling you this game looks fantastic on this hardware. I want more MORE MORE ports like this! Can we get GTA5? Can we get... EVERYTHING ported to Switch? Seriously! Nintendo needs to just continue this hardware forever with incremental updates and constant backwards compatibility and just let everything ever get ported to this hardware because it's amazing.
BLEAK FALLS BARROW
This is where the game really starts for me - at least as far as the main quest goes. This is where the action really kicks in and you get to explore some 'dungeons.' Of course, you could just do all of that forever without even playing the main quest, but you know what I mean. These catacombs feel so familiar to me. I remember exactly where certain traps are and so on.
The big spiders in this game still kind of creep me out to be honest. Oh, and that thief who you save and cut down from the spider's web? Yeah, fuck that guy. He's a jerk and he's gotta get got. I forgot how satisfying the melee combat can be in this game. I found a nice shield (by the way, I don't think I've ever BOUGHT a weapon in Skyrim) and you can really feel the heft of a skeleton's heavy ax when it knocks your shield back. So well done.
Sniping with arrows is still my favorite thing, though. Oh my goodness it just feels so good. I took down the first little boss of the dungeon and made my way back out to look upon a frozen mountain range.
Ah yes, the first truly epic moment in the storyline: killing a dragon. This was certainly a heart-pounding section my first time through, but even now that I knew what to expect - it's still an awesome little battle. You've got the dragon swooping in and blowing fire everywhere. You've got the tower and its surroundings up in flames. I remember the first time I played Skyrim my strategy was super defensive: I went inside the tower and tried to find little windows or clear shots to shoot arrows at the dragon. This method took FOREVER. This time I stayed right out in the open and took some patient and well-aimed shots with the bow. When that dragon came down to get a closer look I rushed in and just started hacking away with my sword. It rushed off and tried to hide behind a big rock and started spraying fire everywhere so I rushed over to the top of that rock and sniped him a few more times in the head before seeing his flesh turn to ash. Good stuff.
THE WAY OF THE VOICE
One of my absolute favorite parts in Skyrim is the 7,000 steps that leads up to the Greybeards. It's kind of funny to say this because there's not a whole hell of a lot that happens in this part of the game. But for some reason, that's exactly what I love about it. The journey from the last quest to the next is long and lonely and lovely. The decidedly autumn surroundings slowly turn to winter. You can almost feel the cold in your bones. And if you're like me and only playing this game late at night after your wife has gone to bed, then there's just this awesome calm to the game in sections like this. I love it.
There's a snow troll up in the mountain once you get pretty close to the Greybeards and I must admit that I have a strategy that I've always used in the past when I'm up here. Basically, I just avoid him at first. You can pretty easily find an alternate route if you're willing to do a little rock climbing. I generally just don't fuck with him until a bit later in the game when I've got some fire magic to work with. But I don't know, I was feeling saucy this time. Plus I had a companion - Lydia and I figured, eh let's just rush him.
Have I mentioned that I've always found the companions in this game to be pretty useless? Well, the troll totally destroyed Lydia but I managed to take him out while she was distracting him. A combo of arrows and a shout did the trick. In truth, I felt bad about Lydia and I'd hoped to keep her with me a lot longer than this just to see how she could possibly help. But on the bright side, I looted her for a much nicer steel sword and shield than I already had. So there's that. RIP.
THE HORN OF JURGEN WINDCALLER
This quest is cool because it basically feels like a dungeon crawl. You go into some underground caverns and just explore. It's good stuff. I actually played MOST of this quest with the Switch in portable mode while my wife was watching TV. I have two thoughts about Skyrim in handheld mode: first of all, it looks amazing. Even having had played Breath Of The Wild handheld, it's really stunning to see Skyrim running on such a small device and looking so fantastic. I'm truly in awe of this port.
Having said all that, for some reason I'm total trash at playing first person games in handheld mode. I don't know if it's the change in how my hands are holding the Switch versus holding a smaller controller, or if it's that I can't seem to comfortably hold the weight of the system while keeping my hands on the thumbsticks and triggers at the same time or what - but it really throws me off. It's fine for exploration but bad for battling. This isn't a problem with the game, thought - it's a problem with my brain. I had the same issue while attempting Paladins in handheld mode as well.
I hate that you finish this quest by failing this quest, also. Instead of the Horn you were looking for you find a note saying that someone beat you to it and you need to meet them back in Riverwood.
A BLADE IN THE DARK
I got back to Riverwood and everyone wants me dead. WTF? This is definitely NOT part of the quest. Apparently I'm wanted in Whiterun? I try to flee figuing maybe if I lay low the guards would go away, but they catch up to me and then I remind them of who I am and everything's fine. Weird. I don't know what that was about. I must have killed someone important by accident? Oh, maybe it's because Lydia died? Would that piss them off maybe? Hmm.
Anyway, I meet up with Delphine and then we go and take a long journey to kill a big dragon. It's pretty great. This is the last quest in Act I and apparently on my last playthrough I must have gotten through a lot more of the story quests than I realized because I remember all of this stuff.
Ah, the token stealth quest. Well, I don't play it so smooth. And I know this. So just fuck it. Instead of sneaking in a tiny dagger to do some sneaky throat-slitting, I just bring a huge ax that causes people to run away in terror. It works out just fine.
Though I'm not a big fan of sneaking around, I do think that this quest is a pretty cool idea. You have to pose as a party guest and cause a diversion and sneak around a castle looking for clues. It's pretty neat. At least the setup is.
A CORNERED RAT
More dungeon crawling. And again, I guess I really was a lot further than I realized back when I last played Skyrim. Hmm. This particular series of caves and so on can be a little maze-like. But whatevs.
And more dungeon crawling! This time with Delphine and uh, that other Blade guy as companions. It's a long journey to get to the dungeon and the three of us killed a few dragons along the way. Y'know, for funsies.
The quest itself is kind of funny, because you go deeper and deeper into this dungeon to find this ancient all and it's like you finally get to the room and find the wall and it's supposed to be this big OMG moment, and then right behind that is a door leading back out to Skyrim. It's like... why didn't we just use the backdoor to get in there and skip all those enemies to begin with? Y'know?
THE THROAT OF THE WORLD
Not so much a quest as a pilgrimage. But it is a very cool and memorable part of the story. You go up to the mountain above the Greybeards and you meet Paarthurnax, the ancient dragon. He's kind of awesome, and he teaches you the fire shout which is the one I use the most.
This is officially where I left off of the main quest on my last playthrough. I had spent so much time doing other side quests and general exploring that I never finished this quest. And I know right where I left off... the Blackreach. I feel like that section has a huge spike in difficulty if you're not doing a whole lot of other side quests and random grinding via exploration. Now, I could have backtracked and found some potions to make things easier but instead I decided just to take it slow and steady. And eventually I was victorious.
Blackreach is gorgeous by the way. I love the look of that world. It's like spending all these hours in a rather earthy realm and then suddenly being cast into Pandora. And it's the first time in this playthrough where I really felt my pulse starting to increase the deeper I went into the underworld and dealt with each new threat while clinging on to little bits of life. That Heal spell is a literal lifesaver.
And so, some time before bed last night I finally had the Elder Scrolls in my hands.
A short but slightly epic battle with Paarthurnax by your side. Of course it's no the end game yet, so Alduin's not dead. But he's shook!
So this is my first time experiencing the Act III stuff then. This quest is about trying to negotiate a peace treaty between the various factions of Skyrim so that we might work together long enough to take down Alduin. It's not the most exciting quest in the game, but it's a nice change of pace after the longgg battle through Blackreach. I don't really think you can fail this quest, though. I mean your responses probably make changes to the Civil War stuff that I don't really care about so whatever.
As an aside, an optional quest started here in which the Blades want me to kill Paarrthurnax and fuck that. I'd sooner kill the Blades. Paarthurnax rules.
This was a cool one. So you have to learn a new spell from... someone. I of course went and chilled with Paarth on top of the mountain to learn it. And then me and some guards caught ourselves a dragon who ends up being really cool and offering to help me take down Alduin. So I hopped on his back and got ready for the next quest.
THE WORLD-EATER'S EYRIE
I had fun in this one. It's a temple full of stuff to kill and I actually went through the whole damn thing via sneaking around and sniping things in the head. It was glorious. And satisfying as hell. Once you get out of there you get to a really pretty area of fog and make your way to a dude who judges you - via battle. I beat his ass pretty good and he let me cross the whalebones bridge.
The whalebones bring you to this hall of fallen heroes. It's actually kind of heavy stuff really. You're doing battle in the afterlife I guess? Anyway, this isn't really a quest but more of a little intermission thing. You meet up with three heroes (OF LIGHT!) who you had seen in a memory vignette earlier and they ask you to help them bring down Alduin. And guess what? I came here for two reasons - to chew bubblegum and kill Alduin. And I'm all out of bubble gum. And getting too old for this shit.
I know that the quest title is sort of ambiguous, but this is the quest where you slay the dragon... Alduin. And... it was way easier than expected. I didn't even get a chance to try out my new shout that rains down lightning. Drag. Anyway, he explodes into a beautiful mess of ash and fire. It was pretty awesome. And again, I want to mention that yeah, this is a game that's been out for some years now but I still can't believe it looks so friggin' good running on the Switch.
Another ambiguous title, but this is the prologue. The dragons are free to exist in Skyrim peacefully now as Alduin is dead. It's sort of bittersweet, though. Paarthurnax explains that Alduin is sort of a fallen great. And that I just did what was my destiny. I'm glad I refused to kill Paarthurnax. He's awesome.
Oh, and that other dragon that I trapped earlier and made a deal with? Now he's around to do my bidding. You hear me? He's going to let me call on him and he'll come fuck shit up for me.
That, my friends is what's amazing about Skyrim. The main quest is over and yet it only feels like an intro. I've got all these new spells and cool gear. And now I've got a fucking dragon that wants to hang out with me. And I've got a mile-long list of side quests I could do. I mean, I own the strategy guide which is like 650 pages and less than fifty of them are the main quest - just to put in perspective how big this game actually is. Yup. Skyrim is a game you can just keep playing 'forever,' and if the past few years are any indication, I'll probably just keep on doing that. I love Skyrim. It's possibly my favorite RPG of all time. For realsies.
I got a Game Boy for Christmas in 1989. It was amazing. It was NES games - albeit monochrome ones - that I could take with me on the go. I was eight years old at the time and my mind was properly blown. The hit that games took in visual fidelity didn't really matter to me because of the sheer awesomeness of having quality portable games.
My Game Boy library probably grew for more years than any other platform. Thanks to the SNES supporting those little carts via the Super Game Boy, and then the GameCube doing the same with its Game Boy Player, I continued to dig deeper through the library for years to come. It helped that these setups created something of a console/portable hybrid. Meaning I could start some games on a TV and then continue them on the go later. In my mind, all of this was just a dry run for what Nintendo would eventually perfect with the Switch. And this is probably why I adore the console so much: it is the perfect console/portable hybrid. I don't mind any hit that games take in visual fidelity because of the sheer awesomeness of having quality portable console games. But I digress.
The launch Game Boy came bundled with some PUZZLE game called Tetris. Puzzle game? Meh. Thankfully Santa also left me a copy of Super Mario Land, so this was the game that I played the hell out of until I was able to get some new ones. That Tetris game just made no sense to me. Blocks fall? Yeah? And? I didn't understand the rules of the game. Nor did I have any motivation to figure them out.
But then one day - the same day that me and some friends went and saw the movie The Wizard (so I'll peg this as being probably January, 1990) - I was formally introduced to Tetris. We had come back from seeing the movie and we were all sitting in my friend's kitchen and I was walked through how the game worked. Little did I know that I was being introduced to one of the most iconic and enduring games I'd ever encounter. Nearly thirty years later I'm still playing this little puzzle game. I'm still learning things about it.
Tetris is a game that EVERYBODY loves. It's like a universal pastime. It's brilliantly simple, yet deceptively deep. I've spent time in the rabbithole that is the Tetris entry on Wikipedia. Did you know that a truly never-ending game is (theoretically) impossible because of RNG and the inevitability that you will eventually get too many Z-blocks in a row to manage? Did you know that later iterations of Tetris would actually solve this because of an algorithm that prevents more than four Z-blocks in a row?
This is the kind of stuff that's enduring about Tetris. While it's just a game about falling four-block shapes, there's still so much to be said about it. For instance the history of how the game made it to the United States is fascinating, and I encourage folks to check out the documentary, From Russia With Love to see all that. Likewise, there's another pretty great documentary called The Ecstacy Of Order that follows the lives of some competitive Tetris grand masters. Totally worth seeing. There's even deeper stuff to think about like how it's human nature to play Tetris - that is the innate desire to create order out of chaos. There's the more morbid theories that Tetris is about the inevitability of death, and how we just manage to try to make the pieces of our lives fit together until then. There's a lot to think about.
But sometimes I don't want to think - I just want to play some pure Tetris. To each his own, but my preferred way of playing has nothing to do with score or competition. What I prefer is just playing for endurance. Let's see how many lines I can clear, y'know? Luckily ever since 1989 it seems like there's a version of Tetris playable on just about every platform under the sun. So lately it's come full-ish circle and I've been playing Tetris Party on my 2DS XL. It's like my 2018 Game Boy.
Last night I played some rounds while listening to the TV. I wasn't really feeling in point, but I still managed to get 180 lines. There's something soothing and zen-like about Tetris. It remains one of the most perfect games of all time, and I suspect I will continue playing it for the rest of my life.